This little item received some forum accolades but alas did not make it to Paizo’s RPGSuperstar later rounds.
- Aura Faint Conjuration/Illusion/Divination
- CL 7th
- Slot hands
- 29,200 g
- Weight 1 lb
A worn set of cards in a plain black wooden case. The deck has all the benefits of a high-quality set of cards and provides +2 to Profession: Gambling or +2 to Profession: Fortune Teller or similar profession checks that rely upon a deck of cards. In addition the owner will always know the face of any of these cards (suit, color and number or equivalent) as long as he can see the backs of them.
By concentrating for 1 round the owner can have the deck appear as any known set of normal cards appropriate to the campaign (normally playing cards or fortune telling cards). The cards can be elaborately or sparsely illustrated, and can appear to be made of any common materials normally associated with cards (usually waxed vellum, thick paper or wood). Whatever the guise the cards will always appear well used.
Once per day as a standard action a single card from the deck can be thrown to the ground, exploding into a puff of harmless smoke and allowing the thrower to dimension door up to 400 feet away. The card regenerates inside the case within 24 hours.
Once per day as a standard action a handful of cards can be thrown into the air in a flashy display. The cards will sparkle and burst like small fireworks lasting 1d4+1 rounds. This display is equivalent to a mind-effecting gaze attack with a 30 foot radius. Those who witness the show are dazed for the duration (Will DC 16 negates). The cards burn up as part of this effect but regenerate inside their carrying case within 24 hours.
Requirements: Craft Wondrous Item, Rainbow Pattern, Dimension Door, Clairaudience/Clairvoyance; 14,600 gp