Posts Tagged ‘Paizo’

This little item received some forum accolades but alas did not make it to Paizo’s RPGSuperstar later rounds.

Grifter’s Feint:

  • Aura Faint Conjuration/Illusion/Divination
  • CL 7th
  • Slot hands
  • 29,200 g
  • Weight 1 lb


A worn set of cards in a plain black wooden case. The deck has all the benefits of a high-quality set of cards and provides +2 to Profession: Gambling or +2 to Profession: Fortune Teller or similar profession checks that rely upon a deck of cards. In addition the owner will always know the face of any of these cards (suit, color and number or equivalent) as long as he can see the backs of them.

By concentrating for 1 round the owner can have the deck appear as any known set of normal cards appropriate to the campaign (normally playing cards or fortune telling cards). The cards can be elaborately or sparsely illustrated, and can appear to be made of any common materials normally associated with cards (usually waxed vellum, thick paper or wood). Whatever the guise the cards will always appear well used.

Once per day as a standard action a single card from the deck can be thrown to the ground, exploding into a puff of harmless smoke and allowing the thrower to dimension door up to 400 feet away. The card regenerates inside the case within 24 hours.

Once per day as a standard action a handful of cards can be thrown into the air in a flashy display. The cards will sparkle and burst like small fireworks lasting 1d4+1 rounds. This display is equivalent to a mind-effecting gaze attack with a 30 foot radius. Those who witness the show are dazed for the duration (Will DC 16 negates). The cards burn up as part of this effect but regenerate inside their carrying case within 24 hours.


Requirements: Craft Wondrous Item, Rainbow Pattern, Dimension Door, Clairaudience/Clairvoyance; 14,600 gp

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Any doubts to there being an old school tabletop renaissance should have been quashed this week, first with WOTC’s re-release of the DnD back-catalog, and then with the unboxing of the new Gygax Magazine. Disclaimer – I’m an old-school fanatic myself and I’m typing this while waiting in front of my mailbox patiently awaiting the first issue of Gygax magazine like a crushing schoolgirl. Yes, I know its Sunday.


And from what was unveiled during the live unboxing yesterday Gygax magazine truly is old school. Editorial is owned by Tim Kask, the original editor of Dragon magazine, and much of the art (corralled by Jim Wampler) is commissioned from old-school talent like Jeff Dee and Rich Burlew (order of the stick). The magazine is a venture from Luke & Ernie Gygax (Gary Gygax’s sons) – although not all of the Gygax’s are behind this latest use of the Gygax name.

From the glimpses of the online unveiling the magazine has that old school feel. The layout and font are copied from the original Dragon magazine format, and some of the topical areas are carried over. Instead of Dragon’s Leomunds Tiny Hut there is a Leomunds Secure Shelter, for instance. There’s an ecology article (the banshee, possibly a tribute to Susie the Banshee who is their public relations person)  and there’s the familiar running comics at the end of the mag: Phil Foglio’s What’s New With Phil and Dixie, Jim Wampler’s Marvin the Mage, and Rich Burlew’s Order of the Stick.


Despite the old school focus there is a lot of new school talent in the first issue. Kobold Quarterly is now defunct, but Wolfgang Baur appears to edit a regular area of the mag called Kobold Cavern. Cory Doctorow has an article focused on bringing in young gamers (DMing for your Toddler) and there’s an article titled DnD Past, Now and Next  by Michael Tresca.

Although the team talked about being focused on the hobby both as it was and the community that it is today, I worry about some of the commentary and attitude being off-putting for newer generations. There’s a complete lack of video or electronic gaming focus, and there did seem to be a prevailing attitude that the whole thing is a waste of time (except for virtual tabletops). On one hand it’s incredibly refreshing to get it straight (“Tim don’t do twitter – Tim has a dumb phone”), but time will see if the magazine will really appeal to the newer generations so vital to the hobby’s survival.

Despite some cross promotion shenanigans (Roll20 was announced as the official Gygax Magazine online thingee, promotional product prizes, all of the magazine advertisers brought up during discussion) the group does seem invested in the community. They are not coming out with a new system (saying plenty of that is going around already) but instead want to focus on content. There will be no reviews, or letters to the editors, which they say belong on the web now instead of in a physical magazine. Instead the focus is feature articles and game related content.

Some other key points made during the event:

  • Its a quarterly publication
  • Digital versions will be made available on Feb 7th
  • They are still working on submission guidelines (next 10-12 days)
  • Focused on material for current, existing game systems (DnD and all sorts of variants including pathfinder)
  • Looks like a new setting and new adventures in that setting
  • Will not be focusing on reviews unless it’s timely (reading between the commentary it seemed to be “unless we can get an exclusive”)
  • Missing from issue one but promised for later: more focus on board games, historical miniatures, Call of Cthulhu, and Chainmail naval rules
  • Only 5000 for the first original print run (hints of this run being collectible)
  • If all goes well, issue two will be in your local hobby store

The best part of the live event, though, was the online commentary and live responses:

  • Sorry, I cast darkness on Jim & Tim – Ryan Thompson (when the live video dropped)
  • Any plans to let JJ Abrams direct? – Eric Reiter
  • Sound Interesting So Any Info On The Xbox 720 or PS4? – Elijah Ramos
  • Could i get Ernie to throw up a peace sign, for the ladies. – Ollie Haldon
  • …There are a plethora of advertisers… – Luke Gygax
    +500xp for using the word Plethora – Lloyd Metcalf
    Of course he used the word ‘plethora’, he’s a Gygax. – Michael Mornard
  • Has Wil Wheaton got his Gygax mag copy yet? – Lloyd Metcalf
    I Don’t know what Wil Wheaton’s got in his hands. – Tim Kask

More when I get the actual issue. Grognard was able to attend the live event and has some nice photos. Oh, and you can watch the recorded event and order the magazine here. I think Gary himself would be pleased.


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Been a little busy with NaGADeMon but was finally able to catch up on Zub’s chronicles –  in this issue Valeros and his companions drag one captured cultist around while tracking the rest, encountering ghouls as they go.

I’ve been an advocate for this comic so far – however, the story momentum seems to be slowing down, and they need to fill it with more than just random encounters. As much I enjoy a good wandering monster, ones that aren’t seemingly tied to the story are a bit of a drag.

That said, there are some nice character moments with Merisiel (although diehard Pathfinder fans probably already know all about her background) and the DM inside of you fills with joy when you see that the book comes with an entire scenario. The Pauper’s Grave cemetery that the characters encounter  has an in depth history write up, boss, detached map and a fully fleshed out scenario.

Quiet Character moments with Merisiel

Summary – story is beginning to drag, but the DM supplements almost make up for it.

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I’m becoming hooked on the light hearted, full of fight and refreshingly fun fantasy Pathfinder comic book. We’re only on issue two and I’m already excited to see what battles our fighter types charge heedlessly into next issue.

Seoni and Ezren

Seoni and Ezren trade jabs

Besides lots of goblin fighting we get a glimpse of the first major antagonist in this issue (but no spoilers here). We have a full party now, too:

  • Valeros the rash fighter
  • Kyra (cleric/paladin, also rash but with different motivations)
  • Seoni – sorceress
  • Merisiel – Elf rogue
  • Ezren – wizard
  • Harsk – Dwarf ranger (your typical surly Dwarf so far)

I’m a big fan of Jim Zub’s writing, although I think he’s still struggling to find some of the characters voices (except maybe Valeros) and a few of the comic lines seem bit off timing wise (as if Zub and Huarat aren’t quite in sync for those panels). But the bits that work work really well – and the dialogue is what carries the comic. My favorite lines are from the rhyming, singing goblins.

Huarat really brings the facial expressions (although I’m not a big fan of the pathfinder elf eyes – are they supposed to be deer eyes?) and great fights. Outside of the action the world backdrop is beautiful and full of life, and the art is still holding up to what I’d invasion Pathfinder style would be like in comic book form.


Merisiel with her black doe-like eyes…

Finally, the book comes with in-depth character sheets and lots of background material to tease a DM, part of what I think makes this a solid innovative product for Paizo. I can’t imagine you not wanting to pick this up, whether you are a Pathfinder or a Comic fan.

Pathfinder #2 is now available at your local store, or online from Paizo or Dynamite.

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I recently picked this up and not only enjoyed the read but thought this was a great idea. This is a well written comic that also includes typical tabletop module sections like character sheets for the main characters, a map and detail on the town in the story (Sandpoint), adventure hooks for DMs, and encounters.

There are several cover variants with the interior art by freelancer Andrew Huerta who somehow manages to keep the art within the Pathfinder style (every character is carrying multiple unnecessary trinkets and weapons) and keeps the action panels crisp.

It’s written by Jim Zub who is a great choice for this sort of endeavor – if you haven’t read Skull Kickers you should pick it up (I found SkullKickers to a bit shallow and overly bloody in places but it’s probably the funnest fantasy themed type comic of the past few years).

The story isn’t anything you haven’t experienced before in RPG/Fantasy (at least so far) but the characterization and dialogue is off to a good start with this first issue and there’s promise of more characters to come. We’re introduced primarily in the beginning to a trio: Valeros (fighter + overly indulgent), Seoni (Sorcerer + overly mysterious) and Merisiel (Rogue + overly chaotic). Others (like a dwarf ranger) I expect will help round out the party but enter into the story a little late to get to know this issue.

What I like best about the title, however, is how Paizo is innovating in this space with a new product type. This is a mashup of comic and tabletop module. It likely only appeals to a sub-niche of their customers but they seem willing to build products for those smaller segments. Kudos to both Paizo and Dynamite for taking this risk.

I’m looking forward to following this series. Pick it up yourself from Paizo here or see some of the art (like the page below) on Dynamite’s site here.

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