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Posts Tagged ‘rpg’

Evangeline-Lilly-The-Hobbi

Its old news that Evangeline Lilly plays an elf warrior in the second Hobbit (The Desolation of Smaug) movie, but photos of her started renewed discussion between side A (excited about adding some stronger female roles to the story) and side B (Tolkien traditionalists) over on RPG.net

I’m actually for adding a bit to the story, and I think there’s plenty of room to focus more on the elf characters (when you have three movies). Not sure how I feel about the romance angle to it all, though. evangeline_lilly_as_elf_warrior_tauriel

Best part – reading up on the argument led to a rather amusing threads on what the heck Bilbo Baggins actually did for a living, and Tolkien inspired rap (Lord of the Rymes).

While Hollywood continues put out movies with women archers I’ve been putting off writing about DnDNext. Summary is that I’m looking forward to getting my copy of Ghosts of Dragonspear at Gencon in a few months. In the meantime Mike Mearls has been pontificating about dragonborns, the elemental planes and going all Moorcock in the next update. I’m not all that excited about dragonborns but the rest sounds promising. The latest playtest update came out Friday with new adventures, spell updates, and half-elf, the half-orc, and the gnome races.

Speaking of DnD here is a reminder that you only have about a day to support Jeff Dee’s latest effort recreating classic DnD art (including the cover of Isle of Dread):

isle_of_dread

In other Kickstarter news the Cthulhu Wars Kickstarter campaign is here. Play cult factions trying to awaken your own elder god in this gorgeous looking strategic board game from the designer of the original Cthulhu RPG which is already gnashing through funding levels like a malevolent entity hibernating within an underwater city in the South Pacific.

cthulhu_wars_2

Its pricey, and due to popularity you probably already missed the first come early supporter slots, but it looks amazing.

Finally, Disney’s slew of acquisitions has opened the door for various franchise mashups and at least one is coming to screen this summer that I (and my kids) can hardly wait for:

Phineas_and_Ferb_avengers

Happy Wanderings!

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Isle of Dread front cover

Isle of Dread is up on DnD classics with a great read on the history of the module. Always suspected that the Isle had a bit of a Lost World feel (look, that’s a dinosaur on the cover, not a dragon) and it’s neat to hear that confirmed by Cook. This was the first module I picked up that wasn’t a dungeon proper, (the great outdoors being prominent) and I remember feeling some disorientation at this introduction to hex mapping (instead of the typical dungeon square graph paper style maps).

Isle_Of_Dread_hex_map

Also this week Jeff Dee is continuing his quest of recreating his original Dungeons & Dragons artwork that was destroyed (I wrote about this last year) including  the original Isle of Dread module cover. Rewards include a full poster sized print of it (now that would look snazzy in the home office) along with a few other color pieces.

isle-of-dread-back-cover

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A short side adventure I wrote found it’s way to Kobold Press. If you like the Midgard setting or viking zombies go check out The Broken Tower.

The Broken Tower

The Broken Tower

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My four your old is deep into dragons right now, with a large collection of dragon toys and several imaginary dragon friends. From my perspective (being a proud parent) she seems to come up with wonderfully interesting an imaginative stories around her dragons. Generally I think children are a wellspring of great ideas (at least, until institutions undermines their sense of creativity).

This is her Pine Dragon. A creature that lives in the giant, swaying northwest pines prominent in our neighborhood.

Pine Dragon

Pine Dragon

Habitat

Prefers evergreen forests by the sea (likes to comb beaches consuming driftwood) and a mild climate. Loves fog and rainy days and smaller islands.

Food

Will occasionally dive for seafood that’s deeper in the waters, catching shark and octopi, but brings them back to the beach to consume. Also eats other seafood (fish, hermit crabs, jellyfish) and pinecones and tree bark.

Physique

Their necks and tails are extremely long to reach seafood. They like to wrap their extremely long necks and tails around the giant, swaying pines for sleeping (the rocking of the tree soothes them and puts them to sleep). They are mostly green but can have purple and black hues. Their talons are golden, their bellies yellow. Females are more colorful.

They have no wings but are fast runners and great jumpers and can stay underwater for long stretches of time.

Wood fires their breath. They can swallow a bunch of deadfall to fire up something fierce, but even a pinecone would help. They like the hang out on beaches and nibble on freshly caught seafood. They will sometimes build fire pits like humans do and then curl up near them.

Habits

They have a weakness for popcorn and apples, and love the smell of these.

They sleep in the trees – building eagle like ness for their small young, and then wrap their long tails in the high branches, the trees swaying in the wind, soothing them and rocking them to sleep.

They will collect lost treasures or jewels, but focus on small, shiny trinkets like seaglass, colorful beads and marbles. They put these in their nests with their eggs, in the highest of treetops. Their green eggs are small (smaller than bird sized) and they start off as really tiny dragons.

They will be awake for weeks at a time, and then sleep for weeks at a time. Really old ones may sleep for ages in their trees, the bark slowly overtaking and growing over and around them. They stay warm and still in their tress during the winter / snowfall, and rest in their shade during the hottest summers.

Dragon toy collection

A few of my daughter’s dragons

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Lyric the Deceiver Aerialist

“He who travels lightest travels fastest and bestest.”- Lyric the Deceiver Aerialist

Most rogues are familiar with caltrops and marbles that have become sourcebook staples, but a devious player can carry all sorts of tiny tricks and traps to spring in an instant on the unsuspecting. This article speaks to an array of simple, easy to carry tricks and pocket traps.

“Humor goes into the making of a poem as flour flies into the faces of the annoying.” – Lyric

We’ll start with powdered chalk which is useful for the climber and commonly carried by adventurers for pinpointing invisible creatures. But powdered chalk, along with flour, soot, charcoal dust or similar materials is also a good momentary blinder – useful for distracting marks or making a quick getaway.

CR 1: Powder in the Face:

  • Touch trigger (consider this a ranged touch attack)
  • No reset
  • DC 10 Fortitude or be blinded for 1 round

The powder ante can be upped by throwing loose raw pepper into enemy’s faces.

CR 1: Pepper in the Face:

  • Touch trigger (consider this a ranged touch attack)
  • No reset
  • DC 12 Fortitude or be incapacitated for 1d2 rounds, sneezing

“He who has the pepper… may season his targets as he lifts.” – Lyric

Pepper also has other useful variants. Concentrated Pepper is made in part from ground chills and cayenne pepper, and against humans it stings the eyes and constricts the throat.  A successful ranged touch attack can blind an opponent.

CR 1: Concentrated Pepper:Dust Blow

  • Touch trigger in melee (consider this a ranged touch attack)
  • DC 15 Fortitude to resist. Blinded for 1d4 rounds.
  • DC 20 to Craft (alchemy)

Combat Pepper is designed specifically to fell a man, and is similar to modern pepper sprays only in a dry form. It creates a very painful burning sensation with continuous tearing, uncontrolled coughing, choking, nausea and disorientation. All this causes temporary blindness and instant breathing problems.

CR 2: Combat Pepper:

  • Touch trigger in melee (consider this a ranged touch attack)
  • DC 15 Fortitude to resist. Blinded and prone for 1d4 rounds, takes 1d4 damage
  • DC 25 to Craft (alchemy)

Dog Pepper is made from spices keen nosed tracking dogs are particularly susceptible to. Dog pepper can be used as a ranged touch attack or just left behind on the trail for tracking dogs to succumb to.

CR 1: Face – Dog Pepper:

  • Touch trigger in melee (consider this a ranged touch attack), or location trigger
  • Dogs (or similar creatures) DC 15 Fortitude to resist. Those who succumb are hysterical for 1d4 rounds trying to remove the powder and unable to track by scent for 1d2 hours.
  • DC 15 to Craft (alchemy)

A spring-Loaded wrist sheath (normally around a 5gp investment, see various equipment guides) can be altered to hold peppers or powders (DC 10 to rig) and used as a swift action to surprise an opponent. Powders can also be hidden in a hollow pommel or coin purse. They store well, just don’t get them wet.

 

Wrist Sheath

Wrist Sheath

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“…its 2013, and you just bought a print magazine.”

So begins the launch of Gygax magazine and the relaunch of TSR. I finally received my fedex’ed mag and sat down by the fireplace this weekend for an old-school page flipping magazine experience.Gygax Magazine

And the crew has really delivered on that. They’ve captured and faithfully reproduced the experience from the font, tone, look, and even feel of the pages. There is plenty of nostalgia captured, and the read is a wish-fantasy of time-travel fulfilled back to when, as the writers claim, things were simpler. Back to a time when imagination filled our hours instead of computers or touchpads or what’s online.

I loved the whole experience and will certainly continue to purchase issues. Highlights for me include:

  • Cory Doctorow’s DMing for your toddler was an article I can relate to being the parent of a four year old. It was great how the rules he presented were “kinetic” since I think one of the major detriments of our hobby is that it is quite sedentary, and also how the hobby can be used to teach basic math and other skills. I pulled an unstated point from the read of how imagination and story creation matters more than mechanics with children, and how simple rules can suffice for endless entertainment.
  • I loved Tim Kask’s pontifications on why it’s still all about the story.
  • It wouldn’t be old-school without Lenard Lakofka (aka Leomund) presenting a new table charting something or other and a collection of random thoughts. The brief synopsis of what he’s been doing (and struggling with) was a nice touch. His take on damage versus to hit was great crunch, although the modern game designer in me is now questioning why we need different rolls for damage and hit anyways.
  • The setting presented (Gnatdamp) was high quality and well written with plenty of strong material for visualizing the locale and great hooks built in for adventuring. I can easily see myself using this in an existing or new campaign.
  • Wolfgang Baur’s Kobold popping up again (as he says of kobolds they pop up where they aren’t necaessarily expected).
  • And of course the comics – What’s new with Phil and Dixie and was especially fun and The Order of the Stick pleasantly broke down that 4th wall. The comics were worth the price of admission.

There was some disappGygax Magazine Unboxingointment. I was expecting Jeff Dee art in all its glory instead of the small, poorly printed frame that looked like a V&V Madcap (is that the right name? My memory fails me) cutting room floor piece.

Also, Although Gnatdamp was great and the Kobold’s Cavern contained useful material for campaigning, most of the magazine was devoted to discourse on the hobby as a subject, not necessarily useful things a gamer could use in daily play. A third of the articles were about the state of the hobby, and although these were great reads and perhaps necessary to place the magazine’s context in today’s world, and I don’t want them to disappear entirely, I look forward to seeing more material one can use in campaigns.

I’m sensing overall an anti-technological tone. That perhaps video games and an online, conected world are a waste of time and responsible for destroying imaginative play (or at least DnD’s market share). I’ve said before that this tone may be off-putting to a younger generation necessary for the hobby’s survival.

The final disappointment is that the mag is only available quarterly. If only the market would support this as monthly, but for now the new TSR has gained at least one subscriber.

gary gygax

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This little item received some forum accolades but alas did not make it to Paizo’s RPGSuperstar later rounds.

Grifter’s Feint:

  • Aura Faint Conjuration/Illusion/Divination
  • CL 7th
  • Slot hands
  • 29,200 g
  • Weight 1 lb

Description:Grifters_Feint1

A worn set of cards in a plain black wooden case. The deck has all the benefits of a high-quality set of cards and provides +2 to Profession: Gambling or +2 to Profession: Fortune Teller or similar profession checks that rely upon a deck of cards. In addition the owner will always know the face of any of these cards (suit, color and number or equivalent) as long as he can see the backs of them.

By concentrating for 1 round the owner can have the deck appear as any known set of normal cards appropriate to the campaign (normally playing cards or fortune telling cards). The cards can be elaborately or sparsely illustrated, and can appear to be made of any common materials normally associated with cards (usually waxed vellum, thick paper or wood). Whatever the guise the cards will always appear well used.

Once per day as a standard action a single card from the deck can be thrown to the ground, exploding into a puff of harmless smoke and allowing the thrower to dimension door up to 400 feet away. The card regenerates inside the case within 24 hours.

Once per day as a standard action a handful of cards can be thrown into the air in a flashy display. The cards will sparkle and burst like small fireworks lasting 1d4+1 rounds. This display is equivalent to a mind-effecting gaze attack with a 30 foot radius. Those who witness the show are dazed for the duration (Will DC 16 negates). The cards burn up as part of this effect but regenerate inside their carrying case within 24 hours.

Construction:

Requirements: Craft Wondrous Item, Rainbow Pattern, Dimension Door, Clairaudience/Clairvoyance; 14,600 gp

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