“Friendship and coin: oil and water.” – Lyric the Lying Gymnast
Oil is common staple and rogues commonly carry a bit for lubricating locks. Although this kind isn’t suitable for burning, it’s fine for making a smooth surface slippery, especially when enemies are chasing you down a staircase. Grease or soap can also be used to slick up a stair, although it takes a lot more time to set a stair with soap.
CR 2: Slippery Stair:
- Location trigger
- No reset
- Search DC 20
- Reflex save DC 20
- Multiple Targets
- Attack +10 melee – 2d4 damage on stairs, and also falls prone.
“Cunning leads to knavery. ‘Tis a quick step from one to the other, and a slippery one.” – Lyric
A single piece of string or cord, or even a long shoelace, is all that’s needed for a simple lasso trap. A small loop is good for tripping and delaying a human sized opponent (works even better against animals and beasts), and because of the magic of the slipknot a victim’s own inertia and struggling works to your favor, tightening the knot.
Using the slip you create a loop as large or as small as you need (from foot sized for those moving quickly through brambles, larger for pursuers crawling through small places). Loop the rope and secure the end to something solid, then pin apart the loop using branches or tacks or some other means to leave it wide open for someone to stumble through.
CR 2: Tripping Lasso:
- Location trigger
- Manual reset
- Search DC 23
- Disable Device DC 10
- Attack +10 melee – 1d4 damage (2d4 if moving quickly) and also falls prone.
“Men don’t trip on mountains, but they’ll trip on wire stretched across a hallway.” – Lyric
A Tripping Net is a small fiber or metal net (usually 1×2 feet or so) lined with tiny hooks designed to snag flesh and cloth. It’s a
mechanical floor trap that that will catch boots and flay about the legs. Its purpose is to slow movement, and possibly trip someone up, but not severely damage or hold. It can be fashioned by the crafty using wire or small fishhooks and appropriate fibers (DC 20). Its small enough to be folded into something wallet sized and, If prepped correctly with, say, greased paper in between folds to keep the hooks from snagging each other (DC 15) it can be set for a quick release and dropped in front of pursuers.
CR 3: Tripping Net:
- Location trigger
- Manual Reset
- Search DC 23
- Disable Device DC 15
- Attack +15 melee touch – 2d4 and prone. Movement halved until net is removed